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World Machine Development News

After the Storm

GDC was a whirlwind! It was great to meet a lot of longtime World Machine users and put some faces to names, as well as connect with new folks. I got a lot of great feedback about what people are hoping to get out of their terrain software. This week has been a slow return […]

Categories
World Machine Development News

Build 3025 ‘Alpine Lakes’

Hey folks! Just this morning, the first development build of the ‘Alpine Lakes’ branch of World Machine is now up! ‘Alpine Lakes’ is all about water and the effect it has on your terrain. You can now add automatic lakes and rivers, drive beautiful new texturing based on soil wetness, and even have World Machine […]

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World Machine Development News

DEV Friday

Hi everyone! It’s a friday night and well past midnight but lots of progress is still being made. Things have been fiendishly busy as we gear up for another major feature release, as well as some other really exciting stuff coming up in the first half of this year. This blog post is long overdue… […]