I just wanted to write a quick update to let folks know that work is still progressing. There are always setbacks during any development effort (and especially in solo-team situations), and the last week has seen a couple outside of my control. I also have to ask for a bit more patience if you’ve emailed […]
Most of the work necessarily falls into the polishing category at this point, but sometimes polishing includes fun functionality that really should have been in there to begin with. An example is bezier polygons. Up till now the poly tool was stuck being linear segments, which limited its usefulness somewhat. I’ve finally gotten around to […]
Hey everyone, Just wanted to drop a quick line with an update on how things are going on WM. Things are as always running behind schedule, but the end is very much in sight — I’m working on the last set of changes before WM 2 release. I took a short break over the holidays […]