It’s definitely time to write a note to detail how things are progressing. The three major features below (multi-res, resampling options, and library I/O) are on track for a release very soon — I’m targeting end of this week for the the dev branch release. There were some blocking items in their way that was […]
The second in this time-life series of World Machine Dev Branch feature posts. This pair of devices is intended to make it easier to compose multiple-world scenarios in World Machine, where you might create parts of the world in one TMD and put things together in another. The Library I/O devices allow you to store […]
A lot of my focus has been on bugfix/development issues lately, but support for Multires (and some other goodies) is coming along steadily. Things are mostly complete — just lots of edge cases to fish out and fix where WM previously made some assumptions that the output resolution would always be the specified world resolution. […]