Hi folks, It’s been a little quiet here, so let me shine some light on what’s cooking at WM! The next Dev Channel release contains major fundamental changes to the underlying device infrastructure in WM. Those changes started with multiple-res support…. but it wouldn’t be a bad idea to start giving some tours of the […]
Forwards and Backwards Compatibility The Dev and Release branches have brought about a complication that in retrospect should not have been unexpected. World files and macros created in the dev branch are pretty much incompatible with the release branch. This is not good. It fragments the potential users of a macro or TMD file; Dev […]
Hi folks! Lots of things are in flight right now on the dev branch — time for a progress report. One of the things that goes hand-in-hand with the previous library and multiresolution support is the ability to create things in localspace. What does this mean? Localspace Localspace is a mode switch for your generators […]