I mentioned in the last post that there are several improvements to Erosion coming, including a hardness input. But that’s not the only improvement.. Better Masking The mask input on Erosion previously did a simple alpha-blend between the results and the input. This is.. adequate. One consequence is that the mask is not actually used to guide […]
Month: May 2015
Just figured I’d write a quick note about what’s happening with the latest dev channel release. A current version with the river tool has dropped to the alpha testing team a week ago; changes and additions are still being added at this point before the Dev Channel release. Beyond the river tool itself, I wanted […]