Things are frenetically churning along, but I still can’t resist adding devices that don’t take much development time and have a large payoff. So, as a quick aside from some other work going on: I present a terrain textured with a mask from the new Convex Selector. The device does exactly what it’s name would […]
Month: August 2007
Been about two weeks since my last post. In that time, a lot of progress has happened, so I figured I would just jot down a “Still Working” note. There’s been a few fruitless side-paths of R&D time, but some incredibly dramatic enhancements have also happened. As I write this I’ve just gotten done improving […]