It’s been a little while since I posted an image from WM Pro, so here’s another output result from a test file a bit ago: The mountains were defined by layout shapes guiding a perlin generator, routed through regular+thermal erosion for the geometry modelling. The texturing was done quickly by dropping in one of a […]
Month: October 2006
With some core revisions completed, things can begin to pick up steam again. For myself, I also keep learning that you can’t stay at 100% focus and effort without eventual burnout, which is deadly — it takes a while to get back the inspiration it takes to create software in a lone-wolf like environment like […]