The shape distortion code for Layout mode is pretty much done now. Although with the optional override inputs you can certainly take specific control to achieve some special effects, it was important I think to have a minimal-fuss, built-in noise generator that would provide basic shape distortion without having to plug anything together. Above is […]
Month: March 2006
Those who aren’t in the Alpha team probably haven’t heard too much lately about what I’m up to. The good news is, quite a bit 🙂 The Professional Edition of WM 1.x, which initially was going to be a rather modest expansion of capabilities to serve the game development/demanding artist market, is shaping up to […]
Hey everyone, Those who have been around for a while may remember the old development diary. It was a cool feature that has been supersceded by technology. The new Blogging software blows away the old hack job of a diary I had written, and the ability to use RSS feeds is very cool, and lets […]