The Overlay Output device and all of its attendant code in the core and visualization modules is finished; just wanted to show people an example of the kind of visualizations it provides: This is showing a terrain coverage map draped atop the heightfield. A coverage map shows what type of terrain is at that location. […]
Category: World Machine Pro Development
All about WM Pro
It’s always interesting as I develop World Machine, as there are always two distinct areas to add content in: Usability. Things that make the interface cleaner, that allow you to do things quicker, that are less confusing, or that provide additional power. This makes the experience faster/better/more enjoyable for the content creator. Output Quality. Things […]
The shape distortion code for Layout mode is pretty much done now. Although with the optional override inputs you can certainly take specific control to achieve some special effects, it was important I think to have a minimal-fuss, built-in noise generator that would provide basic shape distortion without having to plug anything together. Above is […]