I’m working on getting the feature set of Layout Mode finalized for the end of alpha testing and the start of beta. It’s getting fairly close! Probably within the next week or so I’ll make a post showing off some of Layout Mode. In the meantime, I’ve also enhanced a few other areas. RGB support […]
Category: World Machine Pro Development
All about WM Pro
Alpha-2 went out to the testing group late last week. The GUI is getting closer to final quality, although there’s still a few huge things left to get done. Functionality-wise, for Pro there is of course a slate of new devices that will make an appearance. I want to talk briefly here about one of […]
A few things: As far as new functionality goes, I’ve finished implementing the Mesh Output device. Currently it does NOT create optimized meshes, although that is planned. Even so, combining a lower-tri count mesh with a generated normalmap for the terrain can produce the appearance of quite a high detailed terrain if your engine supports […]