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World Machine Development News World Machine Pro Development

Feature Release Soon

It’s definitely time to write a note to detail how things are progressing. The three major features below (multi-res, resampling options, and library I/O) are on track for a release very soon — I’m targeting end of this week for the the dev branch release. There were some blocking items in their way that was […]

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World Machine Pro Development

World Machine 2.3 Released

Its time! World Machine 2.3 Final is now released. 2.3 is now available on the upgrade site at http://update.world-machine.com. There are some seriously awesome improvements and compelling new features, not to mention a whole slew of bugfixes. On the flip side, perhaps sometime soon I will post a postmortem on 2.3 — on the whole it took […]

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World Machine Pro Development

Improving Real World Data

I wanted to talk briefly about a very popular but often unmentioned use of World Machine: Taking low resolution real world DEM files and creating something with more detail suitable for use in art or simulation. This is one of the areas that I think could definitely use a tutorial! For an example of the […]