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World Machine Development News World Machine Pro Development

Local Heightfield space and RGB bitmaps

With the major features of tiling and layout mode beginning to undergo testing, I’m turning now to a couple areas that haven’t recieved much attention. The File Input device is getting a bit of a makeover, so that it operates more similarily to the tiled file input device. It now also supports RGB input (although […]

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World Machine Development News World Machine Pro Development

Pro Alpha 1 Finished

Rhalph reminded me to post about the fact that the first alpha version of Pro has just made it out to the alpha testing group. This is the first in a (long) set of milestones before release. There will be numerous alpha milestones before the beta test begins with a larger group of users.

Categories
World Machine Development News World Machine Pro Development

The Tiled File Input device is complete. Lots of little tricky cases had to be tracked down and accounted for, but its now working the way I envisioned it, and its quite nice to have! A little more detail: It now manages a multiresolution tile cache on the fly. Depending on the amount of memory […]