Alpha-2 went out to the testing group late last week. The GUI is getting closer to final quality, although there’s still a few huge things left to get done. Functionality-wise, for Pro there is of course a slate of new devices that will make an appearance. I want to talk briefly here about one of […]
Category: World Machine Development News
Development News concerning World Machine
A few things: As far as new functionality goes, I’ve finished implementing the Mesh Output device. Currently it does NOT create optimized meshes, although that is planned. Even so, combining a lower-tri count mesh with a generated normalmap for the terrain can produce the appearance of quite a high detailed terrain if your engine supports […]
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To See the Wizard
This post has nothing to do strictly with Pro Edition. It does, however, have alot to do with the Standard and Basic editions that will come out following Pro. One common problem when people first pick up WM is that, frankly, they’re not quite sure what to do. Some people learn by the “Columbus Method” […]