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World Machine Pro Development

It’s been a little while since I last posted. A few things have conspired for that. The first, and most major is that I just completed a move across town. The amount of time it takes to do that sometimes blows my mind. On the World Machine front, feature-related progress has been slow. I’ve spent […]

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World Machine Development News World Machine Pro Development

Sidetracked for Good Results

Things are frenetically churning along, but I still can’t resist adding devices that don’t take much development time and have a large payoff. So, as a quick aside from some other work going on: I present a terrain textured with a mask from the new Convex Selector. The device does exactly what it’s name would […]

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World Machine Development News World Machine Pro Development

Progress Report

Been about two weeks since my last post. In that time, a lot of progress has happened, so I figured I would just jot down a “Still Working” note. There’s been a few fruitless side-paths of R&D time, but some incredibly dramatic enhancements have also happened. As I write this I’ve just gotten done improving […]