Most of the work necessarily falls into the polishing category at this point, but sometimes polishing includes fun functionality that really should have been in there to begin with. An example is bezier polygons. Up till now the poly tool was stuck being linear segments, which limited its usefulness somewhat. I’ve finally gotten around to […]
Category: World Machine Development News
Development News concerning World Machine
Hey everyone, Just wanted to drop a quick line with an update on how things are going on WM. Things are as always running behind schedule, but the end is very much in sight — I’m working on the last set of changes before WM 2 release. I took a short break over the holidays […]
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Components..
I’ve finally gotten a chance to turn my attention to quickly bringing Explorer Mode up to date with the WM 2 featureset. Some things are not necessary any more, like the ability to set the renderquad from Explorer — you’re better off exploring and then flicking into layout view to precisely define the boundaries. However, […]