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Random Musings

Terrain Types and Macros

There’s been some talk lately on the forums about creating a library of terrain types in the form of macros. This is something that I’ve wanted for a long time; I think it would be immensely useful to have a standard set of macros that can help move things upwards one large level of abstraction […]

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World Machine Development News World Machine Pro Development

Sketch Shapes

A few things: As far as new functionality goes, I’ve finished implementing the Mesh Output device. Currently it does NOT create optimized meshes, although that is planned. Even so, combining a lower-tri count mesh with a generated normalmap for the terrain can produce the appearance of quite a high detailed terrain if your engine supports […]

Categories
World Machine Development News

To See the Wizard

This post has nothing to do strictly with Pro Edition. It does, however, have alot to do with the Standard and Basic editions that will come out following Pro. One common problem when people first pick up WM is that, frankly, they’re not quite sure what to do. Some people learn by the “Columbus Method” […]