Things are frenetically churning along, but I still can’t resist adding devices that don’t take much development time and have a large payoff. So, as a quick aside from some other work going on: I present a terrain textured with a mask from the new Convex Selector. The device does exactly what it’s name would […]
Author: Stephen
Founder of World Machine
Been about two weeks since my last post. In that time, a lot of progress has happened, so I figured I would just jot down a “Still Working” note. There’s been a few fruitless side-paths of R&D time, but some incredibly dramatic enhancements have also happened. As I write this I’ve just gotten done improving […]
Things are really picking up steam and the pace of development in the last month has been frenetic in preparation for the upcoming release of WM 2. One commenter on the last post noted that it would be helpful to make more mention of WM2 on the website to let people know about. Don’t worry […]