About and Contact
World Machine Software, LLC is a small independent software company based out of Seattle, WA.
World Machine 1.0 was released in 2005 by founder Stephen Schmitt, and has been widely used across the video game and movie industries for creating realistic terrain.
World Machine 2.0 was released in 2008, dramatically expanding the capabilities of the software, including tiled rendering, colormap support, and more. Its abilities have continually expanded to provide serious terrain generation abilities to artists and developers worldwide.
To contact or provide feedback, please email one of the following addresses: