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|[Geology and Terrain]||sediment carry into water by Remnant||Today at 04:54:12 PM|
|[Guest Forum]||Is World Machine Right For Me? by Remnant||Today at 12:46:21 PM|
|[General Discussion]||world-machine.slack.com is now terrains.slack.com by Tangled-Universe||Today at 02:57:52 AM|
|[Geology and Terrain]||Guadalupe Ocean Cliff by Tangled-Universe||Today at 02:56:31 AM|
|[Bug Reports and Help]||Tiled terrain export to UE4 is a bit messed up - Really need some help. by LeamDelaney||March 05, 2015, 05:00:32 AM|
|[Feature Requests]||General transform device with rotation and non-uniform scaling by Remnant||March 04, 2015, 02:04:01 PM|
|[Guest Forum]||Adding Textures and Exporting to Unreal Engine 4 by Hooche||March 03, 2015, 05:39:35 AM|
|[General Discussion]||Regarding the interface by WFab||February 26, 2015, 01:51:36 PM|
Easily create variations of color across the terrain
A macro that will give your terrain the texture and coloring of coastal plains.
Fades edges of terrain to black or 0, with controls
This macro creates a cavitymap