The World Machine Community is where you can learn from your fellow users, and share your knowledge and images with the world. Participate in the forums, browse for available files, or upload an image from your project!
Login with your WM forum account to rate, comment, and upload. If you do not have an account, please register for one now!
Online right now:
19 Guests, 0 Users
|[General Discussion]||Remake approach by Maximum-Dev||Today at 04:50:48 AM|
|[Feature Requests]||Sense of Scale by Maximum-Dev||March 29, 2015, 09:12:55 AM|
|[General Discussion]||import non square heightmap by ibyte||March 28, 2015, 06:37:22 AM|
|[Feature Requests]||Ability to change grid size by speedpacer||March 27, 2015, 01:34:16 PM|
|[Development News]||SVG import in 3.0b3 by ibyte||March 27, 2015, 06:17:57 AM|
|[Bug Reports and Help]||OBJ Mesh Export with Up Axis by bvz||March 26, 2015, 11:51:42 AM|
|[Geology and Terrain]||sediment carry into water by goblox||March 25, 2015, 02:01:56 PM|
|[General Discussion]||Re-Selling issue by Maximum-Dev||March 25, 2015, 01:52:09 AM|
Easily create variations of color across the terrain
A macro that will give your terrain the texture and coloring of coastal plains.
Fades edges of terrain to black or 0, with controls
This macro creates a cavitymap