The World Machine Community is where you can learn from your fellow users, and share your knowledge and images with the world. Participate in the forums, browse for available files, or upload an image from your project!
Login with your WM forum account to rate, comment, and upload. If you do not have an account, please register for one now!
Online right now:
16 Guests, 0 Users
|[General Discussion]||[Paid] Looking for WorldMachine artist - Heightmap output only! by Zooch||July 02, 2015, 11:00:51 PM|
|[General Discussion]||Y coord Output Order by Mordynak||June 30, 2015, 11:06:34 PM|
|[Development News]||Any news? by Tangled-Universe||June 30, 2015, 05:46:21 AM|
|[General Discussion]||Something I'm not doing right by Kiwi-Hawk||June 29, 2015, 05:59:27 PM|
|[Plugin Development Forum]||Ambient occlusion plugin by skara||June 29, 2015, 11:59:22 AM|
|[Bug Reports and Help]||Lofting Curves - New to WM and need help by Tovrin||June 27, 2015, 08:56:27 PM|
|[General Discussion]||Distribute Detail Textures -> Splat map -> Color texture by Onkelpoe||June 25, 2015, 07:04:46 AM|
|[General Discussion]||New worldMachine tutorial! by Hotshot||June 22, 2015, 01:45:07 PM|
Build Professional Terrain Colormaps Quickly
WM to UE4 export goodness. Angled-based exporting.
This macro helps make the necessary maps for the game Medieval Engineers
Easily create variations of color across the terrain