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|[General Discussion]||Unreal 4 example using World Machine by hhildebr||Today at 08:41:07 AM|
|[Bug Reports and Help]||3.0.Dev1 messes with combiners using Detail blend mode by Ben||Today at 01:01:14 AM|
|[Development News]||3.0.dev1 Released by Remnant||August 19, 2014, 12:07:55 PM|
|[Development News]||WM 3.0.dev1 Known Issues by Remnant||August 18, 2014, 07:23:13 PM|
|[Feature Requests]||Research papers on erosion/rivers... Possible feature request? by Remnant||August 18, 2014, 02:32:17 PM|
|[Macros and Plugins]||The Grid 2.0 by Hotshot||August 17, 2014, 03:00:41 PM|
|[Development News]||3.0 by Onkelpoe||August 15, 2014, 01:00:00 AM|
|[Feature Requests]||Tiled File Input - Absolute path for filename by Remnant||August 14, 2014, 05:32:05 PM|
Fades edges of terrain to black or 0, with controls
This macro creates a cavitymap
It generates terrain rather then noise,but you can use it in so many ways
This macro will give you a nice look, straight out of a book!