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	<title>Comments for World Machine Development Diary</title>
	<atom:link href="http://world-machine.com/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://world-machine.com/blog</link>
	<description>News, Ideas, and Random Musings by the author of World Machine</description>
	<lastBuildDate>Tue, 01 May 2012 08:50:40 +0000</lastBuildDate>
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		<title>Comment on To Crash, or not to Crash.. by Martijn Zandvliet</title>
		<link>http://world-machine.com/blog/?p=265&#038;cpage=1#comment-22814</link>
		<dc:creator>Martijn Zandvliet</dc:creator>
		<pubDate>Tue, 01 May 2012 08:50:40 +0000</pubDate>
		<guid isPermaLink="false">http://world-machine.com/blog/?p=265#comment-22814</guid>
		<description>Sounds good! My experience in using 2.3 Beta has been good, but the potential crashes did add a bit of paranoia to each click. :)</description>
		<content:encoded><![CDATA[<p>Sounds good! My experience in using 2.3 Beta has been good, but the potential crashes did add a bit of paranoia to each click. <img src='http://world-machine.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Happy Holidays by marmil</title>
		<link>http://world-machine.com/blog/?p=258&#038;cpage=1#comment-22789</link>
		<dc:creator>marmil</dc:creator>
		<pubDate>Mon, 23 Jan 2012 18:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://world-machine.com/blog/?p=258#comment-22789</guid>
		<description>Happy New Year Remnant!  Hope you had a good holiday even if it was a bit crazy.  I look forward to what 2012 may bring.</description>
		<content:encoded><![CDATA[<p>Happy New Year Remnant!  Hope you had a good holiday even if it was a bit crazy.  I look forward to what 2012 may bring.</p>
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		<title>Comment on Texturing w/ Roads by Smoth</title>
		<link>http://world-machine.com/blog/?p=254&#038;cpage=1#comment-22775</link>
		<dc:creator>Smoth</dc:creator>
		<pubDate>Wed, 23 Nov 2011 15:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://world-machine.com/blog/?p=254#comment-22775</guid>
		<description>Hey man, I use the heck out of the texturing masks and all kinds of other stuff. I can email you some pictures if you want!</description>
		<content:encoded><![CDATA[<p>Hey man, I use the heck out of the texturing masks and all kinds of other stuff. I can email you some pictures if you want!</p>
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		<title>Comment on Texturing w/ Roads by Filipe Dias</title>
		<link>http://world-machine.com/blog/?p=254&#038;cpage=1#comment-22773</link>
		<dc:creator>Filipe Dias</dc:creator>
		<pubDate>Wed, 09 Nov 2011 20:00:10 +0000</pubDate>
		<guid isPermaLink="false">http://world-machine.com/blog/?p=254#comment-22773</guid>
		<description>Hehey! I like that! Reminds me of the erosion device, neat!</description>
		<content:encoded><![CDATA[<p>Hehey! I like that! Reminds me of the erosion device, neat!</p>
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	<item>
		<title>Comment on Beta-2, Layout View tidying by rob</title>
		<link>http://world-machine.com/blog/?p=233&#038;cpage=1#comment-22739</link>
		<dc:creator>rob</dc:creator>
		<pubDate>Mon, 27 Jun 2011 18:26:56 +0000</pubDate>
		<guid isPermaLink="false">http://world-machine.com/blog/?p=233#comment-22739</guid>
		<description>Hi,

If you ask for a wish list : 

improve the 3d viewer in free mode in order to be able to navigate  on a small world (10 km * 10 km). It&#039;s really difficult to have a good feeling without been able to tweak the navigation speed or camera fov in order to build a &quot;small&quot; world for a game map.

It&#039;s very difficult to build , tweak and navigate when you want to build a world with small value (10 km * 10 km with 1 meter precision)

World machine is really a great tool !!!

thx</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>If you ask for a wish list : </p>
<p>improve the 3d viewer in free mode in order to be able to navigate  on a small world (10 km * 10 km). It&#8217;s really difficult to have a good feeling without been able to tweak the navigation speed or camera fov in order to build a &#8220;small&#8221; world for a game map.</p>
<p>It&#8217;s very difficult to build , tweak and navigate when you want to build a world with small value (10 km * 10 km with 1 meter precision)</p>
<p>World machine is really a great tool !!!</p>
<p>thx</p>
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	<item>
		<title>Comment on On WM 2.3 and Code Debt by Remnant</title>
		<link>http://world-machine.com/blog/?p=229&#038;cpage=1#comment-22737</link>
		<dc:creator>Remnant</dc:creator>
		<pubDate>Fri, 10 Jun 2011 06:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://world-machine.com/blog/?p=229#comment-22737</guid>
		<description>Fair point!  It&#039;s one thing to make the deal with the devil yourself in order to achieve a goal, quite another to have it forced on you.</description>
		<content:encoded><![CDATA[<p>Fair point!  It&#8217;s one thing to make the deal with the devil yourself in order to achieve a goal, quite another to have it forced on you.</p>
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		<title>Comment on On WM 2.3 and Code Debt by Rhalph</title>
		<link>http://world-machine.com/blog/?p=229&#038;cpage=1#comment-22736</link>
		<dc:creator>Rhalph</dc:creator>
		<pubDate>Fri, 10 Jun 2011 06:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://world-machine.com/blog/?p=229#comment-22736</guid>
		<description>I know what you mean for the code debt...

At least you&#039;re lucky because you are your own boss! 
My boss never (NEVER) allocates resources (= developer time) to correctly refactor the software. I sometimes see code made 4 years ago that makes me want to cry, and I can&#039;t correct it because there is not time and I&#039;m not allowed to do it (and if I did it anyway, it would be seen on the SVN and I would be blamed because it was not asked).

Aaaah. Good luck!</description>
		<content:encoded><![CDATA[<p>I know what you mean for the code debt&#8230;</p>
<p>At least you&#8217;re lucky because you are your own boss!<br />
My boss never (NEVER) allocates resources (= developer time) to correctly refactor the software. I sometimes see code made 4 years ago that makes me want to cry, and I can&#8217;t correct it because there is not time and I&#8217;m not allowed to do it (and if I did it anyway, it would be seen on the SVN and I would be blamed because it was not asked).</p>
<p>Aaaah. Good luck!</p>
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		<title>Comment on Internals Changes by monks</title>
		<link>http://world-machine.com/blog/?p=190&#038;cpage=1#comment-22610</link>
		<dc:creator>monks</dc:creator>
		<pubDate>Thu, 27 Jan 2011 02:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://world-machine.com/blog/?p=190#comment-22610</guid>
		<description>Hey Stephen, ... it&#039;s always been important for me to use real world units. That&#039;s great news.</description>
		<content:encoded><![CDATA[<p>Hey Stephen, &#8230; it&#8217;s always been important for me to use real world units. That&#8217;s great news.</p>
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	<item>
		<title>Comment on Blog direction, more musings by monks</title>
		<link>http://world-machine.com/blog/?p=196&#038;cpage=1#comment-22482</link>
		<dc:creator>monks</dc:creator>
		<pubDate>Tue, 11 Jan 2011 00:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://world-machine.com/blog/?p=196#comment-22482</guid>
		<description>Great to see World Machine still healthy and cracking on. Not had much time for terraining in the last year alas, but I&#039;m optimistic about more productive times ahead. ;)</description>
		<content:encoded><![CDATA[<p>Great to see World Machine still healthy and cracking on. Not had much time for terraining in the last year alas, but I&#8217;m optimistic about more productive times ahead. <img src='http://world-machine.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Shout out to the indie bundle&#8230; by Marmil</title>
		<link>http://world-machine.com/blog/?p=198&#038;cpage=1#comment-22453</link>
		<dc:creator>Marmil</dc:creator>
		<pubDate>Thu, 16 Dec 2010 08:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://world-machine.com/blog/?p=198#comment-22453</guid>
		<description>Wow, that mechinarium game is super fantastical.  Fun stuff  :)</description>
		<content:encoded><![CDATA[<p>Wow, that mechinarium game is super fantastical.  Fun stuff  <img src='http://world-machine.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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