The first half of september was all about getting Build 4067 and its improvements and fixes out the door, as well as website changes. There is one more feature-build planned (4068) that contains a significant feature still missing from Dragontail, which is re-integrating the ridge breaking mode into flow restructure. That is almost ready – […]
Along with the Meshify improvements mentioned last time, the main push for the next build 4067 is build system quality of life improvements. One major example is that the background previewer now receives backpressure from memory usage and stops previewing if the usage starts getting too high. Previously, it would preview up to the maximum […]
These last few weeks have been a major push on website improvements, but as that is wrapping up I’ve been able to turn attention to a number of product-related changes. Meshify Improvements This is a pretty big one, because a typical output format for VDM terrain is an optimized mesh. A few things are small […]