The new World Machine 2.2 brings you greater speed, flexibility, and clarity.

World Machine is a flexible and powerful solution for the creation of virtual landscapes and realistic 3D terrain.
How is it used?
Artistic landscapes. Visualizations. Artificial terrain for computer game developers.
Powerful and flexible, you can export the results as heightfield, textures, and meshes.
Just a quick note: If you have done some interesting things with World Machine but haven't yet bothered joining our community, I have changed things so that you may now upload images to be featured on the World Machine site!
Since you can provide a website link and description of your scene, this can be a gr...
The first two video tutorials are now available in the Learning Center!
These tutorials are aimed directly at newcomers to World Machine. As I release additional videos, they will progress to more advanced topics.
What else would you...
Hello folks!
If you're using World Machine in the visual effects industry, you will find interesting Dax Pandhi's Master Class seminar September 10th, 2011 in Los Angeles, CA. He will be detailing his photorealistic terrain creation techniques working wi...
The second beta for WM 2.3 is now available to all who have purchased World Machine 2.x!
For more details visit the Open Beta forum below:
http://forum.world-machine.com/index.php?board=11.0
This release continues to fix bugs and implement small but useful features.
The first beta for WM 2.3 is now available to all who have purchased World Machine 2.x!
This release is principally a maintenance release aimed at resolving issues that have been discovered since WM 2.2. There are also some useful improvements,
such as Multimonitor support in the Professional Edition!...